Thursday, 16 April 2009


In March last year I made a terrain renderer that used noise functions to generate a reasonable looking mountain range. Since then I've learned a lot and I would like to re-visit it but this time take into account:

  • Normal maps
  • Texturing
  • Interpolation between LOD levels
  • Decent lighting
  • Post processing (HDR?)
  • Lots of small optimisations
I would also like to give test driven design (TDD) a chance, and this seems like the perfect place to use it. I had a look at Boost.Test, being boost I trust it to be high quality. It also seems reasonably easy to use.

Here is the old terrain renderer on youtube:

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